Tzu-Chieh Kurt Hong, PhD

Assistant Professor
School of Architecture and Design
University of Kansas, Lawrence KS
k9krnd.net

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Teaching

ARCH6508 Shape Grammars


Georgia Institute of Technology
2019-2022

Co-instructing with:
Dr. Athanassios Economou
School of Architecture
Georgia Institute of Technology




Since 2018, Shape Machine has been adopted in the School of Architecture, School of Interactive Computing at Georgia Institute of Technology, as well as the School of Architecture at the National Taiwan University of Science and Technology (Taiwan), including five elective courses and two graduate architecture studios. The agenda in this series of courses is to implement visual algorithms in Shape Machine for capturing design languages and solving architectural problems. Furthermore, Shape Machine is also used to remodel the computer algorithms in visual representations, especially for those projects conducted by the students from School of Interactive Computing.

Selected Projects:
From Diagrams to Architecture
Isovist
Maze Runner





Selected Project:

From Diagrams to Architectures

School of Architecture
Georgia Institute of Technology
2019


This application is to demonstrate that Shape Machine can be used in the case study of architecture. Since 2018, Shape Machine had been adopted as a methodology of architecture research for multiple times. Dr. Heather Ligler used Shape Machine to study John Portman’s house plan and developed it into her PhD dissertation (Ligler 2019), as well as Prof. James Park adopted Shape Machine to study the federal courthouse in Chicago by Mies Van der Rohe (Park, forthcoming).

Demo Videos on Youtube:
Automating Villa Emo
Automating Villa Thiene
Automating Villa Malcontenta
Automating Villa Zeno





Selected Project:

Isovist Automation

School of Architecture
Georgia Institute of Technology
2019


The results of this project show that Shape Machine can help architects and designers to deal with everyday-tasks by implementing a visual script as a customized function in architectural design. Furthermore, the algorithm can deal with the problem is=n a parametric manner, that is, the viewer can the walls can be re-arranged in any ways. The visual algorithm is shown in the video.

Demo Video on Youtube:
Isovist Demo Video





Selected Project:

Maze Runner

School of Interactive Computing
Georgia Institute of Technology
2019


The visual algorithm of Maze Runner requires only one line of Shape Machine code, which is closing dead end recursively. “Closing dead end” is also commonly know as “dead end filling”, however, implementation of dead end filling in programming language is complex, since the problem is actually visual, instead of symbolic. This project is aiming to demonstrating that Shape Machine can be used for visual problem because the algorithms (especially visual ones), can be implemented in Shape Machine intuitively.

Demo Video Link:
Maze Runner Demo Video