Research
Visual Isovist
Automating Isovists and Isovist Fields with Shape RulesUniversity of Kansas
2024
Demo Video on Youtube:
Visual Isovist
It is hard to imagine that shapes, geometries, or any visual representation can be ‘coded’ or ‘programmed’ to solve a general problem, especially those numerical problems. Sudokus are classic puzzles that can be seen commonly in newspaper, magzine, and various media for readers to kill time. Sudoku puzzle is recognized as a puzzle contains numbers and rules (see wikipedia of sudoku). However, even though sudoku contains numbers (seems like a numerical puzzle), actually it is a puzzle of spatial relations. That is, those numbers can be replaced with other symbols and it atill works. In the end, sudoku is a puzzle about spatial relationships and nothing to do with numbers. Hence, sudoku is an example that can be resolved very intuitively with Tasalad script, because it is about visual representations and spatial relations. The image above shows the derivation of a 4X4 sudoku puzzle with DrawScript.